With Breath of this Wild arriving this March on the alluring new Nintendo Switch and the regrettably soon-to-be-defunct Wii U, it’s a great time to look back in the iconic Legend of Zelda series and see what it has to compete with.
The Digital Spy gaming group extended long and hard before eventually deciding on a definitive ranking.
Spirit Tracks (2009)
We do not think Spirit Tracks is really a lousy entry as such – in actuality, it admittedly enhances on Phantom Hourglass in some aspects. But the train travel in the overworld is remarkably tedious and a massive step back from sailing the seas, especially when the game invites little exploration all around.
Oracle of Seasons (2001)
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The interactions with Oracle of Ages are all neat, such as a special end. It’s most definitely the best method to get the Oracle games. The ability to change seasons is straightforward, but as a standalone title, Seasons suffers from the heavy emphasis on battle and a largely forgettable story.More Here https://romshub.com/roms/nintendo-ds/legend-of-zelda-phantom-hourglass-the-usa At our site
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Ages is the challenging puzzle counterpart of the Oracle games. Like Seasons, performed by itself the encounter is somewhat unbalanced, but the puzzles that are involved are more rewarding to crack and the time traveling is used in fairly motivated ways. The greater of the two Oracles, we think.
Charge to the game, it tried to take whole advantage of the Wii’s motion controls. They were not completely reliable, though, and past that, Skyward Sword was not the most inspired Zelda. On the flip side, the end is one of the most powerful, with consequences impacting the whole timeline.
Where Four Swords Adventures excels is at the four-player multiplayer actions, assuring much hilarity and entertainment. It’s just a shame that it had been such a hassle to install with four Game Boy Advance systems and four link cables necessary to truly get the most from the title.
The black horse of this series and often underrated and unfairly criticised, The Adventure of Link ought to be admired for attempting something radically different, turning Zelda into a side-scrolling and role-playing-heavy encounter. The end result was a brutally tough but engaging entrance in the set.
A more adult Zelda, plus one which lets you go awry and also be a wolf. The GameCube version plays tight and the match has its share of fantastic dungeons, but it is held back slightly by its relative absence of originality (compared to the majority of the other entrances ) and also the sense that the massive world out there is fairly bare.
Even though Skyward Sword relied on motion controls with mixed effects, Phantom Hourglass pinpointed the stylus controllers and forced them come across as very novel and not gimmicky. Puzzles also utilised the signature screen in extremely clever ways. 1 big blot contrary to the DS game, though, is the infamous Temple of the Ocean King.
The Minish Cap (2004)
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Sure, it is a bit on the easy side. However, The Minish Cap is pleasant and near-perfectly paced, using well-executed unique features (shrinking, kinstone combination ) and in Ezlo among the greatest sidekicks Link has had. Underrated perhaps, Capcom did a fine job for this Game Boy Advance entrance.
The one that started the franchise. With straightforward controls, no actual map and a remarkable absence of hand-holding, The Legend of Zelda on the NES drove players right to an open world and anticipated them to get on with it. Special in the time of its launch, but it unfortunately hasn’t dated well.
Majora’s Mask (2000)
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How can you trace Ocarina of Time? Rather than playing it safe, Nintendo made one of the very unique entries in the set. A darker and more twisted name, Majora’s Mask attracted a continuous sense of urgency to the adventure, with just three days before the moon crashed before Link needed to start from the start .
A Link Between Worlds (2013)
The most powerful Zelda in a decade, A Link Between Worlds shook up the formula by letting Link rent items. A seemingly small feature but with enormous effect, the 3DS game gave the player freedom to truly explore the overworld and handle dungeons in (almost) so sequence they fancied. Refreshing, and exactly what the series needed.
Link’s Awakening (1993)
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The rough Link’s Awakening has been a real accomplishment, given the constraints Nintendo had to use. It exemplified what could be achieved on a handheld, delivering an epic and unforgettable adventure that would not have felt out of place on a home platform.
A Link to the Past (1992)
An instant classic. The immersive Dark Globe consisted the overworld map also paved the way for several terrific secrets and puzzles; the dungeons were satisfyingly rough and challenging; the controls and items were close to becoming faultless; and this soundtrack was bloody good.
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“Hey! Listen!” Regarded as one of the greatest games of all time, the first 3D Zelda infrequently ceased to amaze – out of the vast Hyrule Field to the intricately-designed and amazing dungeons. The transition into three dimensions had been made seamless by the targeting system, the very first of its kind in gaming which felt just perfect.
Make no mistake, the fight for top place was extraordinarily close. Ocarina of Time has been revolutionary for its time – that much is undeniable – but people believe the Wind Waker is the best Zelda ever produced.
Wind Waker went outside Ocarina in its own scope, bringing a enormous world that has been begging to be explored. Haul treasures from the bottom of the sea, visit new sights, find uncharted islands – that the seas felt alive. And the match seemed absolutely gorgeous with its cel-shaded graphics; the HD version on Wii U is even more stunning.
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The visual style did not just look great, though. It gave everything in Wind Waker more personality and emotion, from the lively cities to the green-clad Link himself. A refined combat system (the addition of parrying, as an example) was complemented by a generous number of enemies, supporting both tactical thinking and intelligent defence. Zelda hasn’t felt better in conflict.
Everything about Wind Waker combines to present a breathtaking experience from the very start to the end credits. It’s why it’s our number one.